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Legion of Myth HistoryUpdated 14 June 2010The BeginningMay 2003In May 2003, the founders of Legion of Myth were a group of gamers involved in the PvP-based MMORPG, Shadowbane. In Shadowbane the LoM founders were members of the guild Order of the Blade (aka: Blade Empire). The Order of the Blade (OotB) was a pseudo-role-play guild that wished to tackle the violent conflict presented in the lore of the Shadowbane MMORPG. Initially, Order of the Blade members all shared a similar ideal: PvP combat, based on a world in conflict, is fun, but it’s pointless without lore and canon to back it up. Essentially this meant that we fought for a published reason, not simply for 'ganking.' The overall mentality was: if a kill count is all you're looking for, you can simply play a first person shooter to achieve that goal. Instead, we wanted engaging player-versus-player combat while simultaneously role-playing characters on a dangerous world. The OotB leadership quickly found other like-minded players and started to grow to a substantial size. Unfortunately, as most of you may know, most MMO players are either PvP oriented *or* a role-player. Rarely will you find someone who is both. In order to compete and become successful in a hardcore PvP game such as Shadowbane, The Order of the Blade had to loosen (and finally remove) all restrictions on role-playing. This was further promoted by the original game developers' promises to enforce and encourage role-playing falling to the wayside. There was no way to excel without breaking the foundation of the game lore - the guild soon followed suit. Although we fully understood that this was out of necessity, this decision disenfranchised some of the OotB membership - causing a rift between those who simply wanted to win and those who wanted to keep to the guild's role-play roots. From this rift came the birth of Legion of Myth.
Formation of Legion of MythJune 2003The conceptual idea that was to become Legion of Myth started with Vhalyar and Silvanoshi. Although they are no longer with Legion of Myth, if not for their initial step forward in reaching out to Rooks, MaxLiao (and others) with their idea, Legion of Myth would not exist today. The four initial founding members (Vhalyar, Silvanoshi, Rooks, and MaxLiao) worked together for a couple of weeks to lay the foundation of what was to become Legion of Myth. At the time, World of Warcraft (WoW) was just announced and they agreed that WoW would be the primary focus of the newly formed guild. It was also at this time where it was decided that Legion of Myth should be a multi-guild organization - starting with World of Warcraft, and branching out into other games as the opportunity presented itself.
With the core leadership in place, and with the membership growing, LoM needed something to do to bind its members together. Star Wars: GalaxiesJune 2003Although World of Warcraft was to be the main focus for Legion of Myth, Legion of Myth's first entry into an MMORPG was on 26 June 2003 with Star Wars: Galaxies. Legion of Myth <Myth> formed on the Starsider server - the unofficial role-play server - and was a moderate success. Considering the last minute rush to form a guild and the overall small number of members, LoM did very well in the achievement aspect. <Myth> was well known through the PvP conquests of Kodoss, Inkel, and Zam (keeping the traitorous rebels on their heels), and the role-playing exploits of MaxLiao, Rooks, Shayla, and (our pet Wookie) Chalrhynn.
City of HeroesApril 2004After Star Wars Galaxies, Legion of Myth decided to bridge the time gap before the release of World of Warcraft by playing City of Heroes. In that game, Alakhai led the Legion of Myth guild, <Twilight Legion>. Considering the extremely casual nature of the guild it did well, but we always knew that the game was only a bridge to WoW. When WoW and EQ2 were released <Twilight Legion> wandered off into the night. World of Warcraft & EverQuest IINovember 2004It was during the City of Heroes era when many Legion of Myth members started looking to EverQuest 2 (EQ2), as opposed to World of Warcraft. Considering our late start in recruiting, LoM-EQ2 did very well in bolstering our EQ2 membership - even surpassing our Thunderskull Clan (WoW) membership for most of its life. EQ2 and WoW were released at the same time and Legion of Myth was there for both of them. In hindsight, (up until 2008) EverQuest II was probably LoM's best game/guild - though the Thunderskull Clan (WoW) players may disagree.
Legion of Myth did very well in EQ2. The made many friends, they hunted in well formed groups, and even did some of the lower level raids with its limited membership. But, as the situation would have it, this did not last. Similar to the issue with Shadowbane, it was quickly discovered that the EQ2 lore was a sham. People on both sides (good and evil) could group together like the best of buddies. Out of necessity, in order to succeed, the hard stance that MaxLiao took on the lore-based role-playing had to be lifted. Most of our membership quit EQ2 to go to WoW, or left MMOs altogether. A few members stayed in EQ2, but we knew by this point there was no going back. The only thing that kept those members together was the LoM community. If the guild was to succeed it had to become an All Race/All Class (ARAC) guild. MaxLiao would not - could not - allow this. (Isn't this why we formed LoM in the first place?) Rightly or wrongly, MaxLiao believed that he'd rather see Legion of Myth's name fade from the game than destroy the heart and soul of what LoM is. In the end, LoM-EQ2 shut its doors, and the membership found new guild, games, or pursuits to occupy its time. As a credit to their capability as players, some of LoM's members were picked up by the #1 and #2 (later to become #1) raiding guilds on the server, Halcyon Affinity and Eidolon.
Recruiting quality players was often difficult. It seemed that most people had joined their current guilds long before the game even came out, or were involved in previous games with their current guild - much like many members of LoM. In keeping with this continual Legion of Myth theme, Thunderskull Clan formed a tight-knit community but failed to grow it. Recruitment wasn't happening and peoples' real lives started to interfere with grouping, raiding, and ultimately, success.
The End?Vanguard: Saga of Heroes2006Finally, with the end of Thunderskull Clan, Legion of Myth all but closed its doors to the MMORPG world. Yes, in 2006, the organization did try a last gasp effort with an ineffective run at the dismal game Vanguard: Saga of Heroes. During this time, MaxLiao was working in Okinawa, Japan; Silvan, Vhalyar, and Kodoss (Amon Shadowstorm) had long ago left MMOs; while Rooks, Nafzib, and Alakhai had to focus on real life. The entire leadership core was shattered and the membership has dispersed to the proverbial four winds.
Instead of a multi-MMO guild, they'd agreed upon re-imaging as a multi-gaming organization. Be it tabletop gaming, computer and console gaming, or simply forum role-playing, games of all types can find friends within Legion of Myth. Legion of Myth 2.014 June 2008What you see now is the 'same-yet-different' Legion of Myth that was originally founded in June 2003. Only now, it has been re-imagined by MaxLiao, Nafzib, and Rooks to pave the way into the future. This version of LoM will not solely focus on being an MMORPG organization anymore. After some reflection and discussion, the founders have decided broaden LoM's horizons to better focus on YOU, the community of gamers as a whole! Legion of Myth now caters to gamers of all types - tabletop gamers, computer gamers, console gamers, and so forth. Here in 2008, the founders know they have their work cut out for them, but this community has rebuilt itself in the past. Instead of focusing on immediate and short term goals, they are looking to solidifying our community for the future. As official Legion of Myth guilds and clans, we still focus on maturity and role-playing, but the organization is (much) more flexible and accommodating than the LoM ver.1 guilds ever were. Warhammer Online2008Part of Legion of Myth's rebuilding effort focused on its roots as a PvP oriented MMORPG guild. With this in mind, Legion of Myth, under the lead of Rooks, formed a guild in Warhammer Online. The guild started on the Ostermark server, but when that server shut down the guild moved to Phoenix Throne. There Legion of Myth found a couple of amazing alliances to join. For nearly a year Legion of Myth faced down guilds and warbands with greater numbers with a high amount of success; we ravaged the ranks of Destruction with our friends and allies before finally calling it quits.
Star Wars: The Old RepublicA truly fresh start!Zero Zero Zero - (Zeroł)In the hopes of starting a new (to Legion of Myth) trend of getting involved in a game and initiating the recruitment processes early, Legion of Myth formed Zero Zero Zero (Zeroł), under the leadership of MaxLiao, for the upcoming game: Star Wars: The Old Republic (SW:TOR). The game was announced in October 2008, and immediately Legion of Myth stepped up to this new challenge. Right from the start the guild began building a community of like-minded members who see Zeroł not only as a SWTOR guild, but as part of the larger Legion of Myth community.
The pressure is on Zeroł and MaxLiao to continue the individual trends of LoM player success in an MMORPG, while reversing the admittedly poor recruitment trends of past LoM guilds. His mission is to form a long-lasting, successful guild within SW:TOR. To this end, MaxLiao has thrown off the hyper-rigidity of the past while still remaining true to Legion of Myth's roots and core values. One year update14 June 2009Sep 2008:
FifthAngelWorld of Warcraft (redux)13 Aug 2009Three years after Thunderskull Clan shut its doors, an already-formed guild from the Shadowsong server joins the Legion of Myth family. FifthAngel was formed after various members of the guild <Dark Carnival> joined with other friends roaming throughout the World of Warcraft universe. In August 2009 these folks joined the Legion of Myth organization with their members and a large desire to reach success in World of Warcraft - while maintaining a casual friendly atmosphere.
Two Year Update14 June 2010
Dec 2009:
Zeroł & FifthAngelFifthAngel continues to achieve and improve in-game - moving inexorably to the slaying of Arthas. Each weak they grow stronger as a team, more capable as raiders, and overall more successful within the World of Warcraft game and community. Zeroł continues to grow and prepare for Star Wars: The Old Republic. While many of its members are standing by, awaiting the release of the game, many others have decided to team up in other games, including: World of Warcraft, Dungeons & Dragons Online, and Age of Conan among others. Whether in another game or on the forums, Zeroł grows tighter and more prepared every day. Combine that with Senior Officer Xavier's consistently amazing updates, Zeroł will be 'fully armed and operational' when the game launches. Three Year UpdateJul 2010: Aug 2010: Sep 2010:
Nov 2010: Dec 2010: Jan 2011: Feb 2011: Mar 2011:
FifthAngel
A majority of the founding members of Fifth Angel were previous members of the guild Dark Carnival to include Decompose, Zavira, Elkheart, Unwillinfox, Ashecloud, Projectdarq, punkmonkey, and wowaholic. We also welcomed new friends for Legion of myth to complete our guild charter and get things going. Fifth Angel completed its goal of bringing an end to the Lich King prior to the release of Cataclysm marking the first time many of our casual raiders had completed an expansions content. It was a great time for Fifth Angel but that would be short lived. Azeroth was not the only thing destroyed by the Deathwings Cataclysm. With the December release of World of Warcrafts third expansion Cataclysm, Fifth Angel was plagued with many members having real life obligations such as Christmas vacation causing some members to progress too quickly and others not quick enough. Some of the more quickly progressed players sought adventure with other guilds more on their level. In July of 2011, Fifth Angel was absorbed into a friendly like-minded guild Hoardamus Prime. The remaining members of Fifth Angel have accepted this merger with an open mind and a motivated heart and have become happier with all of the new activity that we are now included in.] ZerołThe Legion of Myth, Star Wars: The Old Republic, guild known as Zeroł is still growing and fully anticipating the successful launch of SWTOR - for both the guild and the game. The guild has made new allies, grown its membership, and is chomping at the bit to get out there and tackle the game BioWare is providing - as well as some Sith! |